I-TRAILERS - Interactive Design
Client: Mark Woollen & Associates
Role: Interactive Designer/Actionscript
i-Trailers are interactive movie trailers. The user can click on the trailer, generating fact boxes. As well as information about the film, fact boxes contain behind the scenes videos, interactive modules, articles, music information and links. As Interactive Designer, I created the look and feel of Scott Pilgrim vs. The World, Faster and other i-Trailers. I provided supporting Actionscript in the form of interactive modules, mockups and debugging.
Role: Interactive Designer/Actionscript
i-Trailers are interactive movie trailers. The user can click on the trailer, generating fact boxes. As well as information about the film, fact boxes contain behind the scenes videos, interactive modules, articles, music information and links. As Interactive Designer, I created the look and feel of Scott Pilgrim vs. The World, Faster and other i-Trailers. I provided supporting Actionscript in the form of interactive modules, mockups and debugging.
BAKUGAN - Game Design
Client: Spinmaster
Role: Graphic Designer
The Bakugan website provides several casual flash games based on the popular children's animated series. For the Battle Launcher and Puzzle Brawler games, I provided GUI design, background design, level design, game screen design and animated effects. I used a combination of techniques to create graphics for the game, including toon rendering a rolling animated cycle of the bakugan balls in Maya.
Role: Graphic Designer
The Bakugan website provides several casual flash games based on the popular children's animated series. For the Battle Launcher and Puzzle Brawler games, I provided GUI design, background design, level design, game screen design and animated effects. I used a combination of techniques to create graphics for the game, including toon rendering a rolling animated cycle of the bakugan balls in Maya.
BACK AT THE BARNYARD - Game Design
Client: Nickelodeon
Role: Art Director
In an episode of Nickelodeon's "Back at the Barnyard" cartoon, the characters have to decide what to do on a boring day. They decide to pretend that they are giant monsters in a Godzilla-esque black and white film. Nickelodeon asked our team for a game based on this look and feel. As Art Director on this Flash game, I was responsible for the overall visual design. I met with a team of animators and illustrators and directed the game artwork with style guides and comps. While I created GUI, background and game graphics, I approved animation, sound and illustration from the team. I also worked with a programmer to test the game and build the gameplay.
Role: Art Director
In an episode of Nickelodeon's "Back at the Barnyard" cartoon, the characters have to decide what to do on a boring day. They decide to pretend that they are giant monsters in a Godzilla-esque black and white film. Nickelodeon asked our team for a game based on this look and feel. As Art Director on this Flash game, I was responsible for the overall visual design. I met with a team of animators and illustrators and directed the game artwork with style guides and comps. While I created GUI, background and game graphics, I approved animation, sound and illustration from the team. I also worked with a programmer to test the game and build the gameplay.
MILLION PUPPET MARCH - Web, Print & Motion
Client: Animax
Role: Logo Design, Web Design & Illustration
The Million Puppet March is a movement created to support public funding of public media. The organization needed a website, T-shirts, and a myriad of support assets. I created an original logo for the project as well as two music videos, many T-shirt designs and a T-shirt illustration.
Role: Logo Design, Web Design & Illustration
The Million Puppet March is a movement created to support public funding of public media. The organization needed a website, T-shirts, and a myriad of support assets. I created an original logo for the project as well as two music videos, many T-shirt designs and a T-shirt illustration.
POWER RANGERS OPERATION OVERDRIVE - Flash Design/Animation Direction
Client: Bandai
Role: Flash Designer
For the Power Rangers Operation Overdrive site, I built out all of the sections of the website based on initial comps and added AS2 coding to make the site function. With the help of a programmer, I pulled toy information from a database to display each individual toy on the site. I directed a photo shoot to capture stop-motion animation of each toy transforming from vehicle to robot. I directed a small team of animators to produce the animation on the site.
Role: Flash Designer
For the Power Rangers Operation Overdrive site, I built out all of the sections of the website based on initial comps and added AS2 coding to make the site function. With the help of a programmer, I pulled toy information from a database to display each individual toy on the site. I directed a photo shoot to capture stop-motion animation of each toy transforming from vehicle to robot. I directed a small team of animators to produce the animation on the site.





